C Blackjack Program
Implementing blackjack in C++ can be a big task. Since the game involves players, a deck of cards and the house, we have to break down the code into smaller parts. This is where we use the power of C++’s object orientated abilities to implement classes. Firstly we need get a visual diagram of how we are sorting the code and an overview of the game. Without this, we would get confused and lose track of what’s going where.
This is my first real program, though it has gone through a few major revisions. Anyhow, I am sure that there is a lot I could have done better, cleaner or safer. First Blackjack game in C. Ask Question Asked 7 years, 11 months ago. Active 5 years, 2 months ago. Viewed 13k times 8. Implementing blackjack in C can be a big task. Since the game involves players, a deck of cards and the house, we have to break down the code into smaller parts. This is where we use the power of C’s object orientated abilities to implement classes. Firstly we need get a visual diagram of how we are sorting the code and an overview of the. Blackjack game – Part 1. Tags blackjack, c#, game 7543 Views. The following tutorial is only some kind of “thought provoking” one: shows you some logic and class structure using enums and dynamically created images with Winform application. Maybe I skipped some of the official rules. If so, I’m sorry I’m not a big gambler. This code is a simple blackjack game written in C. pepix/blackjack.
C Programming Blackjack Game
Now Lets have a look at how exactly we are implementing blackjack in C++ with the help of organising the code into header and implementation files. Remember that with C++, we can share data from other header files by importing in the file.
Card header file
C++ Blackjack Program
Card implementation file
Deck header file
Deck implementation file
Game header file
Game implementation file
Generic player header file
Generic Player Class Implementation file
Hand header file
Hand implementation file
House header file
House implementation file
Player header
Player implementation file
Putting it all together in the “main.cpp” file